The particulars of what is an area reconnaissance can be found elsewhere. If the feedback to the mission is good, I can post an AAR of this mission and discuss more in detail what I am trying to portray. In the scenario I posted, the player has to conduct an area reconnaissance at a crossroads (OBJ Tarawa).
Using those triggers, the game engine determines if the player's virtual character has a clear line of sight and is within range to recognize the type of enemy (ENY) asset being observed. The "knowsAbout" function returns values between 0 (not known at all) and 4 (fully known) and I am sure there is a lot of fine tuning that can be made to accommodate for a wide variety of situations.
Some finicky situations are possible, like: (i) the game engine computing the player's virtual character as spotting an ENY unit but the player not seeing it too clearly in his computer monitor (player using zoomed out view, player using the command view, etc) or (ii) the player seeing part of the ENY unit in the monitor and the game engine not computing it as a spotted unit. If the last situation arises, the player will have to move his virtual character to a position that provides a better observation. Once all ENY assets have been spotted in the OBJ area, they will be automatically reported to the HQ unit (not featured in this scenario) and the area reconnaissance task will be computed as completed.
![]() |
| One of the triggers activated (ENY Vehicle 1 Spotted). Good news: we just completed the area reconnaissance. Now the gunning down ENY infantry comes into play (task created "Clear OBJ Tarawa"). |
![]() |
| Clearing OBJ Tarawa will require the use of all your available assets. As per SOP, the platoon HQ will have some fire support available for when the situation gets hot. |







0 Comments